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Keira Taylor – Game Development

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Category Archives: C++

Zenko: A Fox’s Tale

A puzzle-platformer created in Unreal by a team of 17

Posted byKeira TaylorMay 12, 2021July 4, 2021Posted inC++, Current Project, Projects, UnrealLeave a comment on Zenko: A Fox’s Tale

Game Engine

Over the course of four months, I created the beginnings of a game engine in Visual Studio C++. It includes data structures like linked lists and hashmaps, event systems, parsing from JSON files, rendering, and a few other components necessary to create a game. Structure The game engine is based mostly on two classes: ScopeContinue reading “Game Engine”

Posted byKeira TaylorMay 4, 2021June 3, 2021Posted inC++, ProjectsLeave a comment on Game Engine

One Step from the Vet’s Office

A C++ roguelite game using an OpenGL framework

Posted byKeira TaylorDecember 10, 2020May 13, 2021Posted inC++, ProjectsLeave a comment on One Step from the Vet’s Office
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