A puzzle-platformer created in Unreal by a team of 17
Category Archives: C++
Game Engine
Over the course of four months, I created the beginnings of a game engine in Visual Studio C++. It includes data structures like linked lists and hashmaps, event systems, parsing from JSON files, rendering, and a few other components necessary to create a game. Structure The game engine is based mostly on two classes: ScopeContinue reading “Game Engine”
One Step from the Vet’s Office
A C++ roguelite game using an OpenGL framework