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Keira Taylor – Game Development

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Category Archives: Projects

PPP Week 0

The first week’s progress on my Personal Programming Project.
Emphasis: Feasibility Testing

Posted byKeira TaylorMay 23, 2021June 1, 2021Posted inC#, Personal Programming Project, UnityTags:update1 Comment on PPP Week 0

Personal Programming Project

Personal Programming Project where I explore the concept of hands-free gaming

Posted byKeira TaylorMay 22, 2021August 4, 2021Posted inC#, Current Project, Personal Programming Project, Projects, UnityLeave a comment on Personal Programming Project

Zenko: A Fox’s Tale

A puzzle-platformer created in Unreal by a team of 17

Posted byKeira TaylorMay 12, 2021July 4, 2021Posted inC++, Current Project, Projects, UnrealLeave a comment on Zenko: A Fox’s Tale

Game Engine

Over the course of four months, I created the beginnings of a game engine in Visual Studio C++. It includes data structures like linked lists and hashmaps, event systems, parsing from JSON files, rendering, and a few other components necessary to create a game. Structure The game engine is based mostly on two classes: ScopeContinue reading “Game Engine”

Posted byKeira TaylorMay 4, 2021June 3, 2021Posted inC++, ProjectsLeave a comment on Game Engine

One Step from the Vet’s Office

A C++ roguelite game using an OpenGL framework

Posted byKeira TaylorDecember 10, 2020May 13, 2021Posted inC++, ProjectsLeave a comment on One Step from the Vet’s Office

Hotdog Defense

A tower defense game created by a team of 5 in Unity

Posted byKeira TaylorNovember 26, 2020May 13, 2021Posted inC#, Projects, UnityLeave a comment on Hotdog Defense

Lunar Lander

An assembly game recreating lunar lander, made in 2 weeks

Posted byKeira TaylorOctober 14, 2020May 3, 2022Posted inAssembly, ProjectsLeave a comment on Lunar Lander

Fortnite: The Gathering

A strategy tile-based card game made in Unity by a team of 3

Posted byKeira TaylorDecember 7, 2019May 13, 2021Posted inC#, Projects, UnityLeave a comment on Fortnite: The Gathering

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